Highlights
GAMES I WORKED ON
I have worked on multiple PC, Console and Mobile projects in various stages of development. The researches included variety of audiences of different ages (18-55), genders (all), geography (US, Europe, CIS), gaming experiences (casual, midcore, hardcore), payment preferences (non-paying, minnows, dolphins and whales) and more.
Some of the methods used included Expert UX Reviews, Playtests, Interviews, Friends and Family tests, UX-tests, targeted UI tests, Focus Groups, Surveys and Questionnaires, Workshops, CJMs.
The insights gathered helped to shape game development, improve user satisfaction and retention, enhance game accessibility and provide teams with invaluable player feedback on key features and decisions.
PC And Console Games
MOBILE AND TABLET GAMES
NON-GAME RESEARCH
articles by me
Studying players: UX research methods and practices | MEDIUM [ENG]
The article discusses the fundamentals of videogame UX research: from planning and selecting methods, to making representative recruitment. Everything supported by our and community case-studies.
Influencer testing and gaming: why, how, and measuring your results | MEDIUM [ENG]
The article details my experience with conducting UX research with influencers as target audiences. I discuss methods and procedure specifics associated with such sample, as well as share interesting insights gathered in the project.
UX TErms | BIG RUSSIAN ENCYCLOPEDIA [RU]
Detailed explanations of UX terms and methods, such as: Moderated and Unmoderated Studies, Accessibility in UI, Mental User Model, Remote UX-testing, User in UX testing, Card Sorting, Representative Task, Target User